Lyfe Agents: generative agents for low-cost real-time social interactions
Kaiya Ivy Zhao, Michelangelo Naim, Jovana Kondic, Manuel Ernesto Cortes, Jiaxin Ge, Shuying Luo, Guangyu Robert Yang, Andrew Ahn
OpenReview ground truth
Abstract
Highly autonomous generative agents powered by large language models promise to simulate intricate social behaviors in virtual societies. However, achieving real-time interactions with humans at a low computational cost remains challenging. Here, we introduce Lyfe Agents. They combine low-cost with real-time responsiveness, all while remaining intelligent and goal-oriented. Key innovations include: (1) an option-action framework, reducing the cost of high-level decisions; (2) asynchronous self-monitoring for better self-consistency; and (3) a Summarize-and-Forget memory mechanism, prioritizing critical memory items at a low cost. We evaluate Lyfe Agents' self-motivation and sociability across several multi-agent scenarios in our custom LyfeGame 3D virtual environment platform. When equipped with our brain-inspired techniques, Lyfe Agents can exhibit human-like self-motivated social reasoning. For example, the agents can solve a crime (a murder mystery) through autonomous collaboration and information exchange. Meanwhile, our techniques enabled Lyfe Agents to operate at a computational cost 10-100 times lower than existing alternatives. Our findings underscore the transformative potential of autonomous generative agents to enrich human social experiences in virtual worlds.
Author context
Most prolific author: 2 submissions (credibility 1.00).
No mass-submission penalty for this paper (authors within normal submission volume).
Aggregate statistics only — no individual author rankings.
Ranking trajectory
Percentile by tournament round — convergence indicates rating stability.
Battle history — 36 comparisons
Ranked above opponent in 37% of matchups.
- ▲ beat NDIM: Neuronal Diversity Inspired Model fo… ×10
- ▼ lost to Audio Image Generation for Denoising ×8
- ▲ beat Rethinking the Buyer’s Inspection Paradox … ×6
- ▲ beat RoBERT: Low-Cost Bi-Directional Sequence M… ×6
- ▲ beat Delayed Spiking Neural Network and Exponen… ×6
Judge assessments
Mean overall score 0.0 ± 0.0 (n = 36)