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Learning 3D Particle-based Simulators from RGB-D Videos

William F Whitney, Tatiana Lopez-Guevara, Tobias Pfaff, Yulia Rubanova, Thomas Kipf, Kim Stachenfeld, Kelsey R Allen

self/semi-supervised learningsimulationdynamicsnerfparticle dynamics
83.30100
Fused
band ≈ ±16 pct pts (from σ = 0.32)
92.30100
Mimo
band ≈ ±23 pct pts (from σ = 0.46)
72.40100
DeepSeek
band ≈ ±22 pct pts (from σ = 0.44)

OpenReview ground truth

Accepted

TL;DR — Learned dynamics models that combine 3D representations and ray-based rendering.

Abstract

Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.

Author context

Most prolific author: 3 submissions (credibility 1.00).

No mass-submission penalty for this paper (authors within normal submission volume).

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Ranking trajectory

Percentile by tournament round — convergence indicates rating stability.

Judge assessments

Mean overall score 0.0 ± 0.0 (n = 34)